Pratinjau \’Museum Dua Titik\’: Sebuah eksplorasi bermain-main dan tidak serius dalam kurasi museum

I recently dedicated 10 hours to playing an early version of Two Point Museum, where I had the opportunity to explore three different museum locations within the game’s preview campaign. Based on my initial experience, it seems that the upcoming installment in the Two Point video game series has the potential to be just as entertaining as its popular predecessor, Two Point Hospital.

Developed by Two Point Studios, Two Point Museum maintains the same quirky tone found in both Two Point Campus and Hospital. In this game, players are tasked with constructing and managing a museum, which involves acquiring artifacts, setting up exhibits, and attracting visitors to earn profits. Personally, I tend to approach business simulation games like this in a pragmatic manner, focusing on maximizing efficiency rather than aesthetics. However, Two Point Museum cleverly integrates both aspects, encouraging players to carefully plan and decorate their museums for both visual appeal and practical purposes.

During my playthrough, I was delighted to discover that Two Point Museum introduces two new exhibit themes: Science and Space. While I didn’t have the opportunity to delve into these themes during my session, the inclusion of Prehistory, Marine, Supernatural, and Botany exhibit themes provided a glimpse of the game’s creative potential. The addition of these new themes has sparked excitement among fans, as they are expected to add a fresh and eccentric dimension to the gameplay experience.

One of the standout features of Two Point Museum is the exploration mechanic, which allows players to embark on expeditions to different locations in search of artifacts. This feature adds an element of adventure and discovery to the game, as players can send out teams to uncover new specimens and expand their museum collections. The process of acquiring artifacts is reminiscent of opening loot boxes, creating a sense of anticipation and reward for players.

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In addition to collecting artifacts, players can also enhance their knowledge about each exhibit by utilizing the Analysis Room and the Deconstructor. This feature not only boosts visitors’ understanding of the displays but also contributes to the overall success of the museum. Despite initial reservations about dismantling sentient beings such as ghosts, the game’s narrative reassures players that the process is relatively harmless and serves a greater purpose in the context of the game world.

Two Point Museum places a strong emphasis on interior design and customization, requiring players to carefully consider layout, decoration, and exhibit placement to maximize the overall visitor experience. Decorations play a crucial role in generating Buzz, which directly impacts donations and reviews from museum guests. By paying attention to these details and fulfilling Buzz Bonus requirements, players can create a vibrant and engaging museum environment that attracts more visitors and garners positive feedback.

Overall, my time with Two Point Museum left me impressed by the game’s blend of strategic gameplay, creative design elements, and engaging exploration mechanics. With its unique exhibit themes, thoughtful gameplay features, and emphasis on player creativity, Two Point Museum promises to be a captivating addition to the Two Point universe.